Just a new video for an old project (as suggested by someone).
A permanent kinetic installation at the Administrative Building in Locarno, Switzerland.
The display measures 550✕120cm and is made of 112 moving elements with 62 screen-printed sheets each.
Every 15 minutes the composition changes with an animated transition. To achieve a dynamic effect the colors have been reduced to three.
On the upper-right side of the display one element is not working properly. It has been replaced.
2007, Gysin-Vanetti (Temporarly hosted here as our site is not up to date).

Live visual for “Il Domani” — The Tomorrow.
People had access to a Monome and could draw their own shapes.
Written in an 8h rush, this version is still lacking the foreseen beat detection and a decent color management.
The last two columns of the Monome have been sacrificed for the interface: by pressing the buttons in the last column it was possible to choose the actual form, save the whole shape or eventually discard it. The second-last column was just turned off to designate a separation from the “draw area” and the “tools area”.
Thanks to @cyphunk for lending me his precious.
Paint a ball.
Canvas version of the 2006 program which was written in Lingo.
Also a first test of the excellent and lightweight Three.js Javascript 3D Engine.
Writing code in Javascript is fun although I’m not really used to the prototype model, yet.
Play the little Buckminster Fuller and build your own ball or browse the archive with the ‘P’ and ‘N’ buttons.

An (attempt of an) interactive particle system based music video.
Peter Kernel asked me to build an interactive video for their upcoming album.
I was really tempted to write the program in JavaScript (Canvas or WebGL) but I didn’t feel agile enough to deliver in a very short time so I decided to build it up with Processing and to depoly it via the crippled Java plugin (a decision which I now regret, for the plugin part—not Processing!).
And yes: sound and Java always sucked.
But I didn’t think so badly.
I had so many problems by embedding the fullscreen applet on different browsers and platforms without dramatic frame-rate drops and sound hick-ups that at the end I decided to abandon the project without any time left for a new one. We (the band and I) also felt that the whole project didn’t really take off, so any extra effort to make it run seemed useless. Sorry guys.
Anyway: it was fun to rewrite the particle engine I was working on and to test different behaviors and colorings. I tried to overcome the “organic” feel of force driven systems with grid snapping and other “smart” distribution rules.
It was interesting to sync the animation to the sound. I also tried to sync videos with a constant framerate to the main system: it worked quite well but later I abandoned the whole idea of working with video feeds.
The main idea was to visualize the word-lists in the song but I didn’t want to introduce a font directly into the scene so it was kind of obvious to form words with the particles… as in any dot-matrix display.
Oh and the particles: simple (bitmap-cached) circles. I tried different shapes and always came back to a plain circle. But in a moment I tested with donut kind of shapes and the result was simple but interesting:![]()
The only part where I had time to implement the sum of those shapes was in the beginning sequence.
The choreography is unfinished (especially at the end), the color-scheme is inaccurate, the mouse interaction is kind of dull, and there is (or was) still work to do but you can enjoy my failure by watching the captured frames on Vimeo if you feel brave enough:





A simple, easy to implement and very fast particle system.
Old school effects built on the two days workshop at Processing Paris 2011 with Hartmut Bohnacker.
Click images for Vimeo video.


A quick fullscreen-physics test with the excellent Fisica JBox2D wrapper.
Enjoy joy.
Press ‘1’ for some options.
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Second electronic typewriter.
Be romantic.
See also this scriptographer project.

An ongoing collection of stopmotion clips.
nb1
gysin 2
gysin 1
parisienne_2
n22
n20
n18
n15
n14
n13
n12
n11
n10
n6
n5
n3
n2

A project started with Sidi Vanetti a few months ago. Now also on iPhone and iPad.
Built with openFrameworks, rewritten for retina display with Cinder.
Read some user reviews.
Video below by CreativeApplications.net


The old site is gone.
I migrated some of the projects to the new layout, they are archived in “past”.
Nostalgia: ertdfgcvb.ch (2001-2009)

First of the electronic typewriter series.
Become hollywoodian with Kong.
Technical notes: the applet is embedded with Sun’s deployJava.js and is made with processing.

A lot of black worms.
They are part of your life.
Once loaded press any key for slow-as-hell-anti-aliased graphics.

More a sketch than a project of a kind of audio-visual toy…
Try your chance with the dialer.


Spring connected spheres, mutating color-schemes.
Get scientific with the molecule.



About me and my dumb face (of 2004).
Simply enjoying the smooth embedding of Processing applets via deployJava.js…
Come and play with me.

Hi-resolution scans of common objects.
Fulfill your wildest dream and become an insect and fly over a leaf or a 50chf bill.


Created in 2003 with the excellent Havok physics-engine. Updated in 2008 as Macromedia/Adobe dropped Havok. Why?
Play with a fan and a ball.















Last attempt to model a creature with simple forms: rectangles and octahedrons… not really sure about it.
Ride the dragon (4b).

An apptempt to create moiré patterns with a ribbon-like form.
Press any key to change pattern type, click to freeze the shape.
Explore interferences with ultramoiré.

An attempt to create random forms on a very strong set of rules. An invisible 3d grid lies underneath the shapes.
Press any key to change shape; click to freeze.
Visit: Ultrashape












































