Created in 2003 with the excellent Havok physics-engine. Updated in 2008 as Macromedia/Adobe dropped Havok. Why?
A little Shockwave physics test with wrong lightings.
Last attempt to model a creature with simple forms: rectangles and octahedrons… not really sure about it.
An attempt to create random forms on a very strong set of rules. An invisible 3d grid lies underneath the shapes.
A dark piece.
A light-show performed the 5. of July 2002 in rue des Arsenaux, Fribourg.
My second attempt for a video game.
One of my first attempts in 3d. In dry wireframe.
Isometric tiles and a 3d mesh of a face.
A sound-toy attempt: the idea was to build a kind of asynchronous percussive/melodic instrument.