The tool used to create the image for the March edition of the Puddle flyer.
This edition of The Puddle, as edition 10 (May 2012), is not perfectly legal so the flyer is printed white on white, as opposed to the May edition which was black on black. In both cases the pattern is less detailed.
Designed with Sidi Vanetti.
Built with Processing.









A quick and small website for my neighbor and illustrateur extraordinaire.
Easter-egg: press ‘g’ to display the underlying grid.
Visit antoinedeprez.com

A tiny JavaScript library to display fullscreen image sequences in the browser.
To keep the library light and simple there are actually 5 different versions
of it plus a benchmark test. They were built to test speed and will eventually
be dropped in future versions in favor of a single one.
The library consists of five files:
-
sequencer.bg.js
Displays the images as the body background. The images are stretched with
the CSS “auto”, “cover” and “contain” modes.
I didn’t find a way to pass an image object to the CSS background so this
version relies heavily on the browser’s cache.
→ Launch in a new window
-
sequencer.div.js
Displays the images as a stack of divs hiding and showing the corresponding
layer. This version relies a bit on the browser cache, but once loaded
the images are stored as a div background.
→ Launch in a new window
-
sequencer.canvas.js
Displays the images on a canvas object the size of the browser window.
The images are preloaded and then stretched and cropped on the canvas.
→ Launch in a new window
-
sequencer.canvas2.js
Displays the images on a canvas object the size of the first loaded image.
The canvas is then stretched and positioned correctly via css.
→ Launch in a new window
-
sequencer.canvas.async.js
Loads the sequence asynchronously.
It’s a messy work in progress right now, but loading times are 4-5 times faster.
This will eventually become the final version.
→ Launch in a new window
-
sequencer.benchmark.js
Image sequencer benchmark.
Not sure if this is reliable: it looks as though some browsers skip frames
to keep up with the interval event.
Best results so far on OS X are on Safari with the canvas version.
Firefox is very fast (99.8 fps!) with canvas on small windows sizes (smaller than 1000px wide); becomes very slow with bigger windows. It’s also slow with the background & div versions; slow DOM-manipulation I guess.
Chrome and Opera are surprisingly slow with both the canvas versions.
Some examples using Sequencer:
→ Stopmotion Experiments 1
→ Stopmotion Experiments 2
→ Download from github
→ View on github

First T-shirt series for the Puddle.
Silkscreen print.
Sold out.





