Race! was a five days programming workshop at ECAL in Lausanne.

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Hms

A project started with Sidi Vanetti a few months ago. Now also on iPhone and iPad.
Built with openFrameworks, rewritten for retina display with Cinder.

The old site is gone.
I migrated some of the projects to the new layout, they are archived in “past”.

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Stage design for a piece written for children with one actor. The whole set had to fit in a car: 17 foldable cardboard boxes, a 5000 ansi-lumen projector, a laptop, clothes and a chair.
The software is written in processing and features 15 different realtime animated scenes with different transitions that are mapped on the boxes. Mapping settings can be stored on a text file and managed trough an integrated editor.

First of the electronic typewriter series.

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A five days workshop at ECAL, Lausanne.

Mae

A website for swiss-belt-manufacturer mae.
I wanted to display the feel of the exclusive fabric by reproducing the belts in actual size.

Colors in precarious equilibrium.

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Series of 4 posters and event-programs. The motive of the first poster is inspired by—and is a hommage to—Nobuo Nakagaki’s experimental digital map of Africa.

I was asked to create two prototypes to graphically display the search results of the powerful EBSCOhost online research databases.

The idea of the dashed trace left by the the car has made it trough for the launch campaign of a new VW Golf in Brazil.

Proof of concept for a series of 360° stopmotion animations for an interactive exhibition-installation.

User created balls.

Sky

A particle experiment.

A mini-racing game developed for Radix. Features 9 levels, lo-fi vector graphics and a global high-score table.
Written in Lingo and published as a bonus for a “don’t drink&drive” campaign.
The name of the game was inspired by a computer virus.

A lot of black worms.

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Fly in the black sky.

Dark cubes, light.

More a sketch than a project of a kind of audio-visual toy…

Spring connected spheres, mutating color-schemes.

Me

About me and my dumb face (of 2004).
Simply enjoying the smooth embedding of Processing applets via deployJava.js

A visceral animation.

A weapon in outer space.

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Hi-resolution scans of common objects.

Second of the “flight” series.

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Created in 2003 with the excellent Havok physics-engine. Updated in 2008 as Macromedia/Adobe dropped Havok. Why?

A little Shockwave physics test with wrong lightings.

Last attempt to model a creature with simple forms: rectangles and octahedrons… not really sure about it.

An apptempt to create moiré patterns with a ribbon-like form.

An attempt to create random forms on a very strong set of rules. An invisible 3d grid lies underneath the shapes.

A dark piece.

Drive around…

 
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2001–2012