A particle experiment.
For my first workshop at the Media & Interaction design unit at ECAL in Lausanne I proposed a simple task to my new students: design a clock.
A mini-racing game developed for Radix. Features 9 levels, lo-fi vector graphics and a global high-score table.
Written in Lingo and published as a bonus for a “don’t drink&drive” campaign.
The name of the game was inspired by a computer virus.
A lot of black worms.
Fly in the black sky.
Dark cubes, light.
More a sketch than a project of a kind of audio-visual toy…
Spring connected spheres, mutating color-schemes.
About me and my dumb face (of 2004).
Simply enjoying the smooth embedding of Processing applets via deployJava.js…
A visceral animation.
A weapon in outer space.
Hi-resolution scans of common objects.
Second of the “flight” series.
Created in 2003 with the excellent Havok physics-engine. Updated in 2008 as Macromedia/Adobe dropped Havok. Why?
A little Shockwave physics test with wrong lightings.
Last attempt to model a creature with simple forms: rectangles and octahedrons… not really sure about it.
An attempt to create random forms on a very strong set of rules. An invisible 3d grid lies underneath the shapes.
A dark piece.
A light-show performed the 5. of July 2002 in rue des Arsenaux, Fribourg.
My second attempt for a video game.
One of my first attempts in 3d. In dry wireframe.
Isometric tiles and a 3d mesh of a face.
A sound-toy attempt: the idea was to build a kind of asynchronous percussive/melodic instrument.