A processing workshop and a multiplayer game.
A three days workshop in Paris.
A workshop about (almost) 3d.
A Processing workshop about fog.
Live visual for “Il Domani” — The Tomorrow.
Paint a ball.
Another Abyss workshop at SUPSI, Lugano.
A Processing workshop about polymorphism and reflection.
A morphing shape study.
Second electronic typewriter.
Colors in precarious equilibrium.
The idea of the dashed trace left by the the car has made it trough for the launch campaign of a new VW Golf in Brazil.
User created balls.
A particle experiment.
A mini-racing game developed for Radix. Features 9 levels, lo-fi vector graphics and a global high-score table.
Written in Lingo and published as a bonus for a “don’t drink&drive” campaign.
The name of the game was inspired by a computer virus.
A lot of black worms.
Fly in the black sky.
Dark cubes, light.
More a sketch than a project of a kind of audio-visual toy…
Spring connected spheres, mutating color-schemes.
A visceral animation.
A weapon in outer space.
Hi-resolution scans of common objects.
Second of the “flight” series.
Created in 2003 with the excellent Havok physics-engine. Updated in 2008 as Macromedia/Adobe dropped Havok. Why?
A little Shockwave physics test with wrong lightings.
Last attempt to model a creature with simple forms: rectangles and octahedrons… not really sure about it.
An attempt to create random forms on a very strong set of rules. An invisible 3d grid lies underneath the shapes.
A dark piece.
My second attempt for a video game.
One of my first attempts in 3d. In dry wireframe.
Isometric tiles and a 3d mesh of a face.
A sound-toy attempt: the idea was to build a kind of asynchronous percussive/melodic instrument.