A processing workshop and a multiplayer game.

24.06.2013

A three days workshop in Paris.

26.04.2013

A workshop about (almost) 3d.

01.10.2012

A Processing workshop about fog.

19.04.2012

Live visual for “Il Domani” — The Tomorrow.

02.12.2011

Paint a ball.

17.09.2011

Another Abyss workshop at SUPSI, Lugano.

05.05.2011

A Processing workshop about polymorphism and reflection.

06.12.2010

A morphing shape study.

14.11.2010

Second electronic typewriter.

29.06.2010

Hms

A project started with Sidi Vanetti a few months ago. Now also on iPhone and iPad.
Built with openFrameworks, rewritten for retina display with Cinder.

17.03.2010

Colors in precarious equilibrium.

01.05.2008

The idea of the dashed trace left by the the car has made it trough for the launch campaign of a new VW Golf in Brazil.

04.04.2007

User created balls.

04.03.2006

Sky

A particle experiment.

07.06.2005

A mini-racing game developed for Radix. Features 9 levels, lo-fi vector graphics and a global high-score table.
Written in Lingo and published as a bonus for a “don’t drink&drive” campaign.
The name of the game was inspired by a computer virus.

20.04.2005

A lot of black worms.

29.03.2005

Fly in the black sky.

05.01.2005

Dark cubes, light.

26.12.2004

More a sketch than a project of a kind of audio-visual toy…

26.11.2004

Spring connected spheres, mutating color-schemes.

29.10.2004

A visceral animation.

14.05.2004

A weapon in outer space.

04.05.2004

Hi-resolution scans of common objects.

19.01.2004

Second of the “flight” series.

12.10.2003

Created in 2003 with the excellent Havok physics-engine. Updated in 2008 as Macromedia/Adobe dropped Havok. Why?

03.09.2003

A little Shockwave physics test with wrong lightings.

01.08.2003

Last attempt to model a creature with simple forms: rectangles and octahedrons… not really sure about it.

24.06.2003

An apptempt to create moiré patterns with a ribbon-like form.

15.05.2003

An attempt to create random forms on a very strong set of rules. An invisible 3d grid lies underneath the shapes.

20.02.2003

A dark piece.

02.11.2002

Drive around…

21.08.2002

My second attempt for a video game.

04.05.2002

One of my first attempts in 3d. In dry wireframe.

23.03.2002

Isometric tiles and a 3d mesh of a face.

10.10.2001

A sound-toy attempt: the idea was to build a kind of asynchronous percussive/melodic instrument.

23.09.2001
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2001–2017