Colors in precarious equilibrium.
Destroy the wall


01.05.2008

The idea of the dashed trace left by the the car has made it trough for the launch campaign of a new VW Golf in Brazil.
The website opened with a 3d interactive animation, featuring a Golf and, of course, the black dashes.
Drive a non-polluting VW Golf.






04.04.2007

User created balls.
More than 4000 balls have been generated between 2006 and 2007.




04.03.2006

Sky

A particle experiment.
Fly in the blue sky.


07.06.2005

A mini-racing game developed for Radix. Features 9 levels, lo-fi vector graphics and a global high-score table.
Written in Lingo and published as a bonus for a “don’t drink&drive” campaign.
The name of the game was inspired by a computer virus.














20.04.2005

Fly in the black sky.
Take off with an F/a-18






05.01.2005

Dark cubes, light.
Play with Magneto 2


26.12.2004

More a sketch than a project of a kind of audio-visual toy…
Try your chance with the dialer.



26.11.2004

Spring connected spheres, mutating color-schemes.
Get scientific with the molecule.




29.10.2004

A visceral animation.
Be a modern Theseus an play with the wires.





14.05.2004

A weapon in outer space.
Become peaceful with the missile.





04.05.2004

Hi-resolution scans of common objects.
Fulfill your wildest dream and become an insect and fly over a leaf or a 50chf bill.



19.01.2004

Second of the “flight” series.
This is really a Free flight.




12.10.2003

Created in 2003 with the excellent Havok physics-engine. Updated in 2008 as Macromedia/Adobe dropped Havok. Why?
Play with a fan and a ball.
















A little Shockwave physics test with wrong lightings.
Stack some Red Boxes.

01.08.2003

Last attempt to model a creature with simple forms: rectangles and octahedrons… not really sure about it.

Ride the dragon (4b).


24.06.2003

An apptempt to create moiré patterns with a ribbon-like form.
Press any key to change pattern type, click to freeze the shape.
Explore interferences with ultramoiré.


15.05.2003

An attempt to create random forms on a very strong set of rules. An invisible 3d grid lies underneath the shapes.
Press any key to change shape; click to freeze.
Visit: Ultrashape





20.02.2003

A dark piece.
Find yourself.



02.11.2002

Drive around…
…and draw around with the car.




21.08.2002

My second attempt for a video game.
Bring home all the sheeps and watch out for the wolf. Gameplay was boring as hell; I was more fascinated by the isometric graphics.
Get natural and take a trip to The Land.




04.05.2002

One of my first attempts in 3d. In dry wireframe.
Learn to fly!.


23.03.2002

Isometric tiles and a 3d mesh of a face.
Watch the Shockwave animation.


10.10.2001

A sound-toy attempt: the idea was to build a kind of asynchronous percussive/melodic instrument.
Every now and then I want to rewrite the program from scratch and — first of all — change it’s name. Andre Michelle did a nice step in the right direction… maybe now it’s my turn to build a new version (iPad would be a nice platform!).
Press ’h’ for help.
Be musical with Kiddysinth.


23.09.2001
 
©
2001–2013