Colors in precarious equilibrium.
Destroy the wall
The idea of the dashed trace left by the the car has made it trough for the launch campaign of a new VW Golf in Brazil.
The website opened with a 3d interactive animation, featuring a Golf and, of course, the black dashes.
Drive a non-polluting VW Golf.
User created balls.
More than 4000 balls have been generated between 2006 and 2007.
A mini-racing game developed for Radix. Features 9 levels, lo-fi vector graphics and a global high-score table.
Written in Lingo and published as a bonus for a “don’t drink&drive” campaign.
The name of the game was inspired by a computer virus.
More a sketch than a project of a kind of audio-visual toy…
Try your chance with the dialer.
Spring connected spheres, mutating color-schemes.
Get scientific with the molecule.
Created in 2003 with the excellent Havok physics-engine. Updated in 2008 as Macromedia/Adobe dropped Havok. Why?
Play with a fan and a ball.
Last attempt to model a creature with simple forms: rectangles and octahedrons… not really sure about it.
Ride the dragon (4b).
An attempt to create random forms on a very strong set of rules. An invisible 3d grid lies underneath the shapes.
Press any key to change shape; click to freeze.
My second attempt for a video game.
Bring home all the sheeps and watch out for the wolf. Gameplay was boring as hell; I was more fascinated by the isometric graphics.
Get natural and take a trip to The Land.
A sound-toy attempt: the idea was to build a kind of asynchronous percussive/melodic instrument.
Every now and then I want to rewrite the program from scratch and — first of all — change it’s name. Andre Michelle did a nice step in the right direction… maybe now it’s my turn to build a new version (iPad would be a nice platform!).
Press ’h’ for help.
Be musical with Kiddysinth.