Colors in precarious equilibrium.

01.05.2008

The idea of the dashed trace left by the the car has made it trough for the launch campaign of a new VW Golf in Brazil.

04.04.2007

User created balls.

04.03.2006

Sky

A particle experiment.

07.06.2005

A mini-racing game developed for Radix. Features 9 levels, lo-fi vector graphics and a global high-score table.
Written in Lingo and published as a bonus for a “don’t drink&drive” campaign.
The name of the game was inspired by a computer virus.

20.04.2005

Fly in the black sky.

05.01.2005

Dark cubes, light.

26.12.2004

More a sketch than a project of a kind of audio-visual toy…

26.11.2004

Spring connected spheres, mutating color-schemes.

29.10.2004

A visceral animation.

14.05.2004

A weapon in outer space.

04.05.2004

Hi-resolution scans of common objects.

19.01.2004

Second of the “flight” series.

12.10.2003

Created in 2003 with the excellent Havok physics-engine. Updated in 2008 as Macromedia/Adobe dropped Havok. Why?

03.09.2003

A little Shockwave physics test with wrong lightings.

01.08.2003

Last attempt to model a creature with simple forms: rectangles and octahedrons… not really sure about it.

24.06.2003

An apptempt to create moiré patterns with a ribbon-like form.

15.05.2003

An attempt to create random forms on a very strong set of rules. An invisible 3d grid lies underneath the shapes.

20.02.2003

A dark piece.

02.11.2002

Drive around…

21.08.2002

My second attempt for a video game.

04.05.2002

One of my first attempts in 3d. In dry wireframe.

23.03.2002

Isometric tiles and a 3d mesh of a face.

10.10.2001

A sound-toy attempt: the idea was to build a kind of asynchronous percussive/melodic instrument.

23.09.2001
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