An animated alphabet.
This quite simple program permits to display image sequences associated to keystrokes. The program scans folders searching for sequences. It permits – but is not limited to – building animated alphabets, hence the name.
It was built many years ago for a quick two days workshop with beginner graphic designers at SUPSI, Lugano. It was rewritten from AS3 with cinder for best loading and playback performance.

Download the (far from perfect!) source and the binary for OS X and start building your own animated font.
Additional infos and special keystrokes in readme.txt
github.com/ertdfgcvb/MovingType



A tiny JavaScript library to display fullscreen image sequences in the browser.
To keep the library light and simple there are actually 5 different versions
of it plus a benchmark test. They were built to test speed and will eventually
be dropped in future versions in favor of a single one.
The library consists of five files:

  1. sequencer.bg.js
    Displays the images as the body background. The images are stretched with
    the CSS “auto”, “cover” and “contain” modes.
    I didn’t find a way to pass an image object to the CSS background so this
    version relies heavily on the browser’s cache.
    Launch in a new window
  2. sequencer.div.js
    Displays the images as a stack of divs hiding and showing the corresponding
    layer. This version relies a bit on the browser cache, but once loaded
    the images are stored as a div background.
    Launch in a new window
  3. sequencer.canvas.js
    Displays the images on a canvas object the size of the browser window.
    The images are preloaded and then stretched and cropped on the canvas.
    Launch in a new window
  4. sequencer.canvas2.js
    Displays the images on a canvas object the size of the first loaded image.
    The canvas is then stretched and positioned correctly via css.
    Launch in a new window
  5. sequencer.canvas.async.js
    Loads the sequence asynchronously.
    It’s a messy work in progress right now, but loading times are 4-5 times faster.
    This will eventually become the final version.
    Launch in a new window
  6. sequencer.benchmark.js
    Image sequencer benchmark.
    Not sure if this is reliable: it looks as though some browsers skip frames
    to keep up with the interval event.


Best results so far on OS X are on Safari with the canvas version.
Firefox is very fast (99.8 fps!) with canvas on small windows sizes (smaller than 1000px wide); becomes very slow with bigger windows. It’s also slow with the background & div versions; slow DOM-manipulation I guess.
Chrome and Opera are surprisingly slow with both the canvas versions.

Some examples using Sequencer:
Stopmotion Experiments 1
Stopmotion Experiments 2

Download from github
View on github



An ongoing collection of stopmotion clips.

nb1
gysin 2
gysin 1
parisienne_2
n22
n20
n18
n15
n14
n13
n12
n11
n10
n6
n5
n3
n2



Proof of concept for a series of 360° stopmotion animations for an interactive exhibition-installation.
Several very little archeological objetcs and jewels where physically showcased at the exhibition. A huge projection on a wall acted as a magnifying glass: users could select an object and observe it at different angles. The final objects where still photographed on the same turntable but with better lights and camera.
Below some toy prototypes with 75 frames each, realized in 2006 for theredbox
protog1
protog2
protog3
protog4
protog5
protog6
protog7





 
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2001–2013